![]() ![]() Now with the package manager, not only can the version of Unity change but the packages can change independently of that. Ugh.) Before the package manager, I could simply branch and release a new version of Rewired built for newer versions of Unity linking to the proper DLL from that Unity version and be assured it would work. Or split UI code out into another DLL, reference that from my core DLL, then build multiple versions of that DLL as breaking changes are released, include an editor script to detect the available version and swap out the UI DLL. (Probably end up having to shift all the Unity UI-dependent code out of the DLL and into C# scripts. I don't know what that looks like right now, but I imagine it's going to be a nightmare. Developer Name: Participatory Culture Foundation Latest Version: 3 Software Category: Utilities Software Sub Category: Other Operating Systems: Windows, Mac. I'm going to have to figure out some way to handle package version dependency in a DLL. Things still work using that old one for now as of 2019.3.10f1, but if they make a breaking change to Unity UI (signature change), everything is going to come crashing down. I am linking to an older version of UnityEngine.UI.dll which was from before the move to the package manager. I haven't tried linking to this UnityEngine.UI.dll built by the package manager myself in a DLL. How can this be included in the build then?) Note that that DLL also has a number of other dependencies: ![]() You will find UnityEngine.UI.dll there for the current version of the package downloaded in the package manager. They are located in Library\ScriptAssemblies. video download converter version 1.0.0.0: Format: Fichier D’archive: Système d’exploitation: Windows, Mac, Android, iOS: Licence: Usage Personnel Seulement: Taille: 26.25 MBytes: A noter aussi que l’éditeur de la publicité peut décliner toute responsabilité sur le contenu des liens ciblés par ses annonces. I assume that compiled DLL is the DLL that you can link to based on what you quoted above. ![]() Click to expand.Packages are distributed as CS files that are compiled by Unity into a DLL and then included in your project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |